![]() ![]() Decisions : Just like actions, the engine comes with a lot of ready-to-use decisions that you can leverage to create complex behaviors : target detection (in line, in an area,.Shooting, changing weapons, flying along a path, swapping brains, trigger feedbacks, trigger events, jumping, walking or flying towards a target, and more! Creating your own can also be done with only a few lines of code. The asset comes with ready to use actions such as patrolling, patrolling within bounds, waiting, use the last known position of the target as the new target, Actions : Pick from many pre-defined actions, or create your own.Combine actions and decisions superĮasily via the inspector to create complex behaviours for your characters. Take your enemies and friends to the next level using the Corgi Engine's Advanced AI system. the Retro Rabbit boss : a complex boss with two separate and destructible weapons, and evolving behaviours based on time and health.the Retro fireball : a damaging fireball that crawls on the surface of platforms. ![]() the Retro blob : a blue character that can adapt various strategies and shoot machine guns.the Retro ghost : basically Super Mario's ghost, will fly around and track you unless you face it.the Retro swordsman : a tiny yellow dude with a mean sword.the heavy corgi : he sure has one big armor.the dude : he doesn't do much, he just walks around.the green corgi : this little dude will follow you everywhere.the blob : it looks friendly but it will hurt you if you touch it.the buzzsaw : rotating and moving danger.the blue round thingy : don't touch his spikes either!.the blue robot : this mean dude walks from left to right on slopes or even terrain, and shoots at the player as soon as it sees him.The demo levels include a bunch of enemies, complete with basic AI, health levels, movement animations and death effects.fly freely in all four directions (all the time or on command).swap control between multiple characters in your scenes (think Lost Vikings).switch character for another model or prefab at runtime.persist through different levels, maintaining value and component changes.control time (speed it up or slow it down).shoot and use weapons, and more than one at once.climb ladders (regular or bidirectional ones).vertical dash which smashes the ground and shakes the camera.double jump (or any number of jumps you want).customizable jump time windows after a fall.jump (proportional to the button press time or not, with fall and ascent speed multipliers).auto walk/run/walljump ala Super Mario Run.compatible with all kinds of 2D colliders (box, circles, polygons, etc.).orient your character depending on the slope angle.For those of you wondering, the Player/platforms collision detection is made using raycasts, it's not a physics based engine, although you can mix some physics with it, as you can see in the demo (the crates for example). They’re still posting regular videos on their remake of Legend of Zelda: Ocarina of Time in Unreal 4, for starters.The character controller is easy to control and tweak via the inspector. However, despite the many comments on that video and other suggestions on social media, CryZENx does not seem to have actually been hired by SEGA to work on Sonic Frontiers to bring their vision to life. It all looks very impressive, if still early in development as Sonic Frontiers won’t be out until Holiday 2022 at the earliest, but fans are already calling out similarities between the Sonic Unreal Engine 4 demo by creator CryZENx from a few years back and the open-world of Frontiers. The new 3D Sonic game now officially called Sonic Frontiers was properly revealed at the Game Awards 2021 yesterday, giving a short slice of in-game footage to show that SEGA and Sonic Team are taking the series in a more open-world direction - or as the press release refers to it, “open-Zone,” suggesting that the levels will be open but the whole world won’t be accessible immediately. However, fans seem to believe that the new game was inspired by a Sonic Unreal Engine 4 fan demo called the “Kite Demo” which certainly features some strong similarities - but was the creator actually hired by SEGA to create Sonic Frontiers in the style of their Unreal demo? Was the Sonic Frontiers open-world inspired by a fan demo? SEGA is taking Sonic Frontiers open-world for the next big 3D Sonic game, but it’s not quite the Sonic Adventure 3 that fans may have been expecting. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |